- Script Debugger 7 0 6 – Applescript Authoring Environment Software Free
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- Script Debugger 7 0 6 – Applescript Authoring Environment Software Freeware
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I created an AppleScript program that searches for any Safari tab URL title containing a user-specified string, and it works fine when I run from Script Debugger, but saving this as an “.app” type application from Script Debugger it just hangs when I double-click the icon on the desktop. Any ideas what might be causing it to hang but yet work fine when run in Script Debugger?
- Script Debugger 4.0.4, Late Night Software’s AppleScript editor, is a ground-up rewrite of what was already an excellent product. Although Apple includes an AppleScript editor with OS X, Script.
- Late Night Software’s Script Debugger bridges the gap, and we consider it an essential tool for working with AppleScript. Script Debugger ‘Explorer’ mode goes far beyond static documentation, and the ‘Single Step’ debugging mode lets you see exactly what your script does with every command. Lenny Eiger, a long-time Helix professional.
- AppleScript’s progress properties are a great way of displaying a script’s progress in an applet, and now you can display them as you run your scripts in Script Debugger 6. System Requirements: Script Debugger 6 requires Mac OS X 10.10 (Yosemite) or later.
Late Night Software (http://www.latenightsw.com/) recently revved Script Debugger, its AppleScript authoring environment for the Mac, to version 5.0.6. It’s a maintenance release that fixes some issues with version 5.0. And version 5.0 was a major upgrade with over 30 new features and improvements to existing ones.
Capture one pro 7 0 1 – raw workflow software. Script Debugger is a Mac source code editor and debugging environment for the AppleScript programming language, as well as other languages based on Apple Inc.’s Open Scripting Architecture. Re-written from the ground up, version 5.0 introduces the concept of script templates used to create new script documents and more.
Script Debugger 7 0 6 – Applescript Authoring Environment Software Free
Script Debugger is a complete replacement for Apple’s Script Editor. It offers no limit on script size as well as powerful editing, debugging and dictionary tools. If you want be successful with AppleScript you have to understand the capabilities of the applications you wish to automate. You also need to know how to invoke the functionality you need, how to access data and perform operations on it.
That’s where Script Debugger comes in. Its dictionary window shows you the reference information applications offer. Script Debugger’s Explorer lets you experiment with the application, exploring the data provides and manipulate the data to see the consequences in the application.
Script Debugger 7 0 6 – Applescript Authoring Environment Software Download
Script Debugger also boasts code creation features. For example, you an insert tell blocks for applications and objects or properties. Script Debugger’s “clippings” and text substitution features intelligently insert code ranging from AppleScript constructs (such as repeat loops), to basic tell blocks, to application commands (including parameters). Features fine-tuned for the peculiarities of the AppleScript language let you navigate large scripts, automatically enter “end” lines and closing delimiters, and more.
After creating a script, you can test it by running the script. If an error stops the script, Script Debugger tracks all the variables and their values up to that point, helping you find out what went wrong. The software’s Explorers continually pops up to show any value in detail.
You can use the Apple Event Log to monitor the commands your script sends to the applications on your Mac. You can use single-stepping and breakpoints to watch your script as it runs, viewing the values of all variables at every stage of the script’s execution.
Script Debugger lets you check for common errors when packaging scripts. If a script contains sensitive or private information, you can export it in Run Only form. allowing an end user to run the script without accessing the code. Finally, Script Debugger’s Manifest tells you instantly what applications and scripting additions are needed in order to run your script successfully.
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Version 5.5 also improves compatibility with Mac OS X 10.8 Mountain Lion. It introduces support for bundle IDs in applets and droplets.
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Script Debugger 5.5 requires Mac OS X 10.6 or higher. It retails for US$199. The Script Debugger 4.5 to 5.5 upgrade costs $99.
Script Debugger 7 0 6 – Applescript Authoring Environment Software Pdf
This system will launch any number of scripted processes, each on their own unique schedule of your choosing. The code is written using only 'vanilla' AS and has no dependencies other than System Events, Standard Additions, and a handful of shell commands. The system is robust and has been in continuous operation for years, running on a Mac Mini used as a 'drone'. We reboot the computer about once a week to maintain system stability.
Here's how it works: first, a process folder is set up that contains the following files:
Process_Runner.app The controlling script using an idle loop, saved as a stay-open application
Sample_Process_1.scpt A process script file to execute
Sample_Process_1.plist A property list for the script's 'Run Parameters' and execution history
Note that each process consists of a pair of files: a compiled script file and a property list file. There may be any number of processes present, or none at all. The brains of the system, the script 'Process_Runner.app', will dynamically detect them and deploy any found processes according to each one's unique schedule. Processes may be added or removed any time the main script is stopped.
Processes can be triggered by one or more of the following 'Run Parameters'. These parameters are compared against the current day and time, and the history of prior executions of the process, to determine whether or not to run the process. This is rechecked 30 seconds (or at whatever delay you desire) after any triggered processes complete their runs. Launch times are approximate, depending on the number of processes and how long they each take to complete.
dailyStartTime (Earliest time of day to execute the process script)
9:00 AM = Start at 9:00 AM
12:01 AM = Start at midnight
dailyEndTime (Latest time of day to run)
9:00 AM = End at 9:00 PM
11:59 PM = End at midnight
minsDelayBetweenRuns (Delay between executions)
60 = Run once per hour
0 = No delay between runs; run as often as possible
numRunsPerDay (Limit of daily executions)
4 = Run process 4 times per day
0 = No limit on daily runs; run as many times as possible
weekdaysToRun (Days of week to execute)
SuMoTuWeThFrSa = Run every day of the week
Sa = Run only on Saturdays
MoWeFr = Run only on Mondays, Wednesdays, and Fridays
As an example, to run a script every weekday (not weekends) at noon, you'd use the following 'Run Parameters':
dailyStartTime* 12:00 PM Begin checking Run Parameters at this time
dailyEndTime* 12:30 PM Stop checking Run Parameters at this time
minsDelayBetweenRuns 0 Don't specify a delay between runs
numRunsPerDay 1 Execute only once per day
weekdaysToRun MoTuWeThFr Execute only on these days of the week
Or another example, to run a script every 4 hours every day, but not more than 4 times, you'd use the following 'Run Parameters':
dailyStartTime* 6:00 AM Begin checking Run Parameters at this time
dailyEndTime* 7:00 PM Stop checking Run Parameters at this time
minsDelayBetweenRuns 240 Specify a 240-minute delay between runs
numRunsPerDay 4 Execute four times per day
weekdaysToRun SuMoTuWeThFrSa Execute every day of the week
Click this link to download a zip file containing the following files:
About Process_Runner.txt
Process_Runner.app
Sample_Process_1.plist
Sample_Process_1.scpt
Sample_Process_2.plist
Sample_Process_2.scpt
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*If another long-running process may encroach on these start or end times, make 'dailyEndTime' later to allow for it.